Graphics: Loading Renderdoc on the game view in SRP causes the engine to crash Graphics: Fixed crash on shader dropdown selection after removing packages New 2019.1.0f1 Entries since 2019.1.0b10 FixesĢD: Add minimum version support for 2D Packages in 2019.1ĢD: Sprite in Sprite Renderer goes missing when upgrading project from 2018.3 to 2019.1 or 2019.2ĢD: Selected sprites disappear while moving in Tile PaletteĪndroid: Adds the ability to opt-out from stopping gradle daemons upon editor exit.Īndroid: Don't try to repaint an android build window if it's closedĪndroid: Fix crash when AndroidJavaProxy is invoked while app is in background.Īnimation: Fixed Animator.keepAnimatorControllerStateOnDisable not keeping default values when disabling and re-enabling a GameObject.Īnimation: Fixed integer values not being animated when PPtr references were also in animated bindings.Īsset Import: Fixed import of Blender files with Blender 2.80.Īsset Import: Fixes null ptr dereference when hashing a dependent asset that is not found.īuild Pipeline: Fixed an issue with Scriptable Build Pipeline not building multiple SpriteAtlas texture pages.Įditor: Enable editing of script field when the script is missingĮditor: Fixed crash in VCProvider when updating the projectĮditor: Fixed incorrect Input.ke圜ode value when keyboard layout changes on macOS.Įditor: Fixed incorrect Input.ke圜ode value when using "Dvorak - QWERTY Command" keyboard layout on macOS.Įditor: Null reference fix for semversion
Scripting: DLL does not update and "MissingMethodException" error is thrown when accessing the obsolete code from script. Scene/Game View: GameView's Scale lower limit depends on the Windows Scale setting with High DPI displays Package Manager: Packages fail to compile and show Package Manager because of missing. Package Manager: Editor crashes on selecting shader dropdown in the inspector after resetting package to default
IL2CPP: Using Mathf.Infinity in Attribute throws an IL2CPP error when building APK for Android Graphics: Editor crashes on GfxDevice::ApplyBlendShape when playing animation preview GI: Toggling between additively loaded scenes quickly leads to a crash This will leak memoryĮditor - Other: Editing prefabs directly in the project browser is no longer possible Animation: Animator does not work when object component references are animatedĪsset Import: Bone related errors and animation issues, crashes when importing fbx with Index Format set to 16bitĪsset Import: Error message - Asset import did not unload metadata path.